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Devlog
Character Edits/Remodels
December 11, 2022
by
tensleepy
#devlog
Hey everyone. This is an update to the previous dev-log about changes I'll be making moving towards V0.02's release. Story Revisions: I've started going back through a few of the initial interactions...
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V0.02 Progress Update/V0.01 Edits Inbound
December 08, 2022
by
tensleepy
1
#devlog
Hey all. It's been a little over a week since I released 0.01, and I've gotten some feedback that I thought was pretty constructive and want to address and use to make changes moving forward. MC - I'v...
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Work Update on V0.02
December 04, 2022
by
tensleepy
#images, #devlog
Hi everyone! I haven't received any "hey the game is broken" messages, so I've been operating under the assumption that the release isn't in an unplayable state. Yay. Aside from finding and fixing a f...
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You know that feeling...
December 01, 2022
by
tensleepy
#devlog
You know that feeling you get when you publish something, whether it's a final paper or a report or something, and you go through it after sending it off and you see a single minor typo and it fills y...
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About the Music
December 01, 2022
by
tensleepy
#devlog
If you've played Redshift, you may notice something that seems to be missing, and that something is... sound of any sort. I've been looking through multiple royalty-free songs to try to find something...
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V0.01 Technical Stuff
December 01, 2022
by
tensleepy
#technical
On the technical side of things, the game is rendered in native 1080p because my 1080ti can't really support 4k renders in any reasonable amount of time without severe quality loss. I'm looking into u...
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V0.01 Released
November 30, 2022
by
tensleepy
#release, #devlog
V0.01a has been released for PC, Linux, and Mac. It took about 2 straight months of working 6-8 hours a day to get this release done and out of the door. The first few weeks were spent basically tryin...
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