V0.01 Technical Stuff


On the technical side of things, the game is rendered in native 1080p because my 1080ti can't really support 4k renders in any reasonable amount of time without severe quality loss. I'm looking into upgrading my card, but that's not a super priority as I figure most people would be playing in 1080p. The difference in quality is noticeable, but the render times jump by about 4-6x the duration. 

I've been learning a lot about lighting during my usage of Daz3d, and hope that later renders look a bit better than earlier renders. There are times when I realized something looked terrible, so I went back and replaced the image, but I wanted to spend more time pushing the story along than going back and perfecting every minor imperfection I could find.  I think I got most of the major clipping issues as well as weird shadows, but please let me know if you see something. I could just be blind to it because of how much I've looked at these images.

You might notice going through the game that there's a lack of depth of field on the cameras. That was intentional for this release, as I wanted to tell the story through the lens of a camera on board, not necessarily through the perspective of any characters. As the story progresses and the core framework is laid down and the characters become a more major aspect of the story, the camera that players look through will also change.  There is depth of field and blur in certain situations where the perspective changes to a player, but that was a design choice for the moment.

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